Sculpting Data: Overview
Sculpting Data is a guided sequence that teaches MayaFlux through one principle:
Data is material. You shape it.
It is meant to be read progressively, but each part stands alone.
This page explains how to use the series and what to expect in each tutorial.
Before You Begin
You donβt need detailed C++ knowledge; only curiosity and willingness to experiment. It is recommended to read the cards below before starting the tutorials, as it explains the structure and flow of the series.
Quick link to Part I
How to Use These Tutorials
Flow First
Move linearly through each tutorial. Sections are designed to be short and runnable.
Return When Ready
Advanced readers can thumb through the explanations. You can skip them and return at any time without losing the thread.
Optional Depth
Open collapsed API/Design panels only when you want to dive deeper.
Structure of Every Section
1. Section Heading
Each section begins with Tutorial: <Concept>.
This signals that a runnable example follows.
2. Runnable Example
The spine of the section. Short, minimal, and executable immediately.
3. Optional Panels
API notes, design notes, and advanced variations β all collapsed by default.
4. Try It β Recap
A quick checkpoint: summary, modified snippet, optional variant.
5. Flow Controls
Every part ends with navigation to the next part, the overview, and the full tutorials index.
Recommended Reading Flow
- Read the section heading
- Run the example
- Skip to next section named "Tutorial", OR
- Open deep-dive only if needed
- Use Try It β Recap
- Move on
You can complete the series linearly in 1β2 hours,
or spend days exploring optional subsections.
Sculpting Data Tutorials
Part I β Foundations of Form
Containers β Buffers β Form.
Part II β Processing Expression (coming soon)
Processors, operations, shaping behaviour.
Part III β Structural Motion (planned)
Temporal form, motion grammar, evolving transformations.
Part IV β Contextual Intelligence (planned)
Conditional adaptation and dynamic pipelines.